Desk and locker runs
Use the end of a row, not the middle; hunters often scan straight down the center first.
A institution / facility Workshop map collected from Steam's current popular list. Use the guide page as a scouting plan, then verify exact spots in a private lobby.
Scouting guide: inferred from the map title and Steam metadata. Treat these as candidate hiding routes until you verify them in-game.
Tank Map should be strongest around desks, lockers, cells, counters and storage furniture. Build your route around repeated institutional clutter.
Use the end of a row, not the middle; hunters often scan straight down the center first.
Flat or crouched poses work when shelves already contain uneven boxes and folders.
Frame shadows hide edge highlights; rotate with the frame instead of facing the room.
Open the map in a private lobby and walk one full hunter route before choosing a spot.
Screenshot three candidate areas: repeated props, deep shadows and a landmark-side clutter zone.
Use the Camouflage Studio to match the local colour and check whether your outline survives from hunter distance.
Run one hunter sweep with a friend. If they find you in under 15 seconds, move one prop row deeper or switch angle.
A good spot survives the first centerline scan, a side-angle pass and one close flashlight-style inspection. Fail any one of those and mark it as a risky trick spot, not a staple.