Chest or crate rows
Stand or crouch at the end of a repeated row so the hunter reads your outline as a missing final block.
A voxel / blocky Workshop map collected from Steam's current popular list. Use the guide page as a scouting plan, then verify exact spots in a private lobby.
Scouting guide: inferred from the map title and Steam metadata. Treat these as candidate hiding routes until you verify them in-game.
Cube World & size-changing gimmick should reward square silhouettes, repeated blocks and prop rows. Start with places where a chameleon can read as one more block, crate, trunk or chest.
Stand or crouch at the end of a repeated row so the hunter reads your outline as a missing final block.
Use vertical blocky objects to justify a tall pose; keep your long edge flush with the trunk or pillar face.
The hard shadow edge hides small movement better than bright open grass or floor tiles.
Open the map in a private lobby and walk one full hunter route before choosing a spot.
Screenshot three candidate areas: repeated props, deep shadows and a landmark-side clutter zone.
Use the Camouflage Studio to match the local colour and check whether your outline survives from hunter distance.
Run one hunter sweep with a friend. If they find you in under 15 seconds, move one prop row deeper or switch angle.
A good spot survives the first centerline scan, a side-angle pass and one close flashlight-style inspection. Fail any one of those and mark it as a risky trick spot, not a staple.